MARBLE IT UP! ULTRA OUT NOW ON PC, CONSOLES & MAC

The Marble Collective is proud to roll out Marble It Up! Ultra today on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch, Steam Deck, PC/Mac/Linux via Steam and the Epic Games Store. Marble It Up! Ultra is the present pinnacle of exhilarating marble platforming from the minds behind Marble It Up! and Marble Blast.

To celebrate our launch, we are offering a 10% launch discount for the first week!

Thank you to everyone who has beta tested, provided bug reports, feedback, and support over the last few years. We really couldn’t have done it without you. We can’t wait to Marble It Up with the world!

Pre-order Bonus Extended for All Platforms!

We’ve received a lot of feedback that folks on platforms that don’t offer pre-orders would really like the opportunity to get the exclusive content. To address this, we have extended the pre-order window into the first week of release! Players who purchase Marble It Up! Ultra and play it during the first week of launch (up until midnight PST on Wednesday, August 23rd) will now also receive the pre-order bonus content! This opportunity is extended to all platforms, including PlayStation and Epic Game Store, which previously had no opportunity to access the pre-order.

IMPORTANT: You must actually play Marble It Up! Ultra while connected to the internet during this week for our system to register your eligibility for the pre-order bonus. The items should be awarded the next time you launch the game after your first play session.

A Note on Switch-Classic Migration

We caught a bug with the migration of Classic to Ultra on Switch in which the pre-order bonus was not being awarded for many older Switch accounts. We have a fix, but it is unlikely to make it through certification in time for launch. The pre-order bonus will show up for these older accounts as soon as the fix ships, but if you want to ensure access immediately after launch, be sure to utilize your 100% discount on the pre-order version of Ultra – available in the Switch store today!

12 Comments

  1. The Switch version is really bogged down with horrid input delay and frame drops, like, even worse than the original classic Marble it Up. Is this going to be fixed in an update?

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    1. Yes! We have a fix in cert for the most egregious input delay case, and are working on another issue that can cause this to happen more infrequently.

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  2. Beautiful game. But we must be able to see our friends on the leaderboard. Im on ps5 and I can’t see any of my friends on there. Its a very important fix. Ty for making a wonderful game. The multiplayer events are great too.

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  3. I purchased the game yesterday on Xbox Series X and then saw the blog post and launched and played it before midnight PT. I did not find any new unlocked content when I fully quit and relaunched it.

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      1. This is Gamewatcher again. I didn’t see an update to the Xbox Series X version today and still no bonus items that I can detect (is there a list of what these are that you can post?). Maybe the update is still coming out of cert? I saw the note above about the Switch requiring an update, didn’t realize Xbox needed one too.

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      2. Hmm. I just went through our changelog to double check this, and the change went live on Xbox on the 20th. I will ask our engineers to investigate. Can you please email pr@marbleitup.com with the subject “Missing Xbox Launch Week Bonus” so that I can follow up for more information?

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  4. Hello! I’ve purchased and played the Nintendo Switch version. It is a lot of fun! Is there any way to view my replays on a PC (I’m happy to get the PC version, too). With cross-linking account info between Switch and PC, or with cross-system friend requests? I’d like to be able to record and export my replays from the Switch. Thanks so much!

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    1. Unfortunately we don’t currently have a way to link accounts across platform (we use the platform-provided account systems on each.)

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  5. Xbox version. You reach the finish and it doesn’t save your time. It crashes to the Home Screen. Been like this for days now.

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  6. I’m on version 2.0.3 of Marble it Up Ultra on NINTENDO SWITCH, and there’s still some noticeable performance issues. Every time I die and respawn, or restart a level from the pause menu, my button inputs become super delayed. Not only that, but big levels like Apogee have really bad frame drops, especially in docked mode at 1080p.

    What’s going on here? The classic version of MiU on Switch never had these issues.

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  7. I’m gonna echo what Francis is saying. Same build, Nintendo Switch also, input delays out the back door after respawning or quick reseting, and the level Apogee just CHUGS. I -literally- cannot react fast enough to some sections at times because of how often the game eats my button inputs.

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