Monsters – A Marble It Update!
– October 30th –
Happy Halloween! This week, we’re dressing up in all our favorite costumes – and that includes the ‘devs who show off a new marble’ outfit! We’re also introducing a brand new challenge and celebrating last week’s winners. Be sure to check out the awesome world record runs from this week – there’s plenty to choose from!

New Challenge: NO STRAFING
Absolutely NO STRAFING! I know – we’re monsters… that’s why we included Learning to Roll so you don’t get thrown too far off kilter. Good luck marblers!

Challenge Winners: The Duality of Beach Ball III
Some beach ball wizardry happened this week – congratulations to our two winners!
Elevator Action
Snappy_Wiz – 00:18:52
Icy Ascent
snwboardr1987 – 00:05:73
Thread the Needle
snwboardr1987 – 00:18:62
Uphill Both Ways
snwboardr1987 – 00:31:65
Head In The Clouds
snwboardr1987 – 00:04:92

A Record of World-Breakers
Er… a world of record-breakers!
Stratosphere
Hatchet – 01:18.64
Super Jump
Pinguin – 00:03.48
Learning to Roll
Hatchet – 00:04.93
Great Wall
CMurder – 00:15.73
Big Easy
JRoni – 00:30.58

The Sandswept marble is looking pretty pretty! And would you look at that – a gem got the message and donned its own costume! Enjoy Halloween and maybe go run some ghost races?
You know – to get in the spirit of things!
Fletch
– Monster Marble Collective –
Hello! First off I love the game! But compared to previous marble games, I feel as if the speed is capped, as before, you could build up momentum and absolutely fly. With this gone, for me at least, the high-speed aspect of the game that I love so much just feels limited for no reason, and sluggish. I understand with most official levels there is no real reason, or chance to go too fast, but having a “Dive” like level made using the workshop would certainly benifits from it.
Thanks so much!
Love
An old fan
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Thanks for your feedback on the speedcap SterSailor! That speedcap is baked into how the physics have been built for Marble It Up! – but we’ll forward the need for speed on 🙂
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