Mega Update Patch Notes
– September 17 –
It’s here! The Mega Update is now available for Marble It Up: Mayhem! on Apple Arcade! You can read through the patch notes below. You can also click our updated icon below and see the changes for yourself in-game!
— General —
Auto-Camera
- Follows the marble’s motion to allow players to complete most levels with no need for manual camera control
- Can always be overridden by manual camera control
- Automatically looks down when falling downward
- Can be turned on/off in the pause menu and in settings
Rewind / Practice Mode
- Tap and hold the game clock to rewind
- You cannot earn medals or trophies when you use rewind
- Can be turned on/off in settings
Checkpoints
(https://marbleitup.com/2020/08/19/check-points-the-marble-it-update/)
- Checkpoints can be reactivated when your gem count changes
- Levels can have numbered checkpoints to prevent losing progress
- Checkpoints are now gravity-aware and cannot be activated when off-kilter
Camera
- Field of view now adjusts to show more of your surroundings on non-ultrawide displays (iPad, AppleTV, and pre-iPhone X)
Controller
- Many controller button tooltip fixes
Hints
- Hint text now appears on the loading screen

— Cosmetics —
Major Interface Update!
- Paginated cosmetic view can be swiped
- Drag on marble to rotate view
- Shard purchase interface shows your balance, cost of item, and option to purchase those that can be purchased
- Purchase confirmation dialog
- Improved display of cosmetic visuals
Unlock Interface Update
- Trophies now reveal their contents immediately
- You can equip your new prize mid-level
Earn and Spend Shards
(https://marbleitup.com/2020/08/26/spend-points-the-marble-it-update/)
- Earn Shards for playing the game
- Spend Shards to unlock most cosmetics
- Select Cosmetics are limited to their achievements and cannot be purchased
- First-time completion and daily plays earn more Shards
- Finding a trophy after purchasing its contents refunds 50% of Shards spent
70+ New Cosmetics
- New Marbles
- New Trails
- New Hats

— Single Player —
New Content
- 22 new levels
- 28 updated levels
- 16 new achievements
Gates
- Extends the pick up radius for power-ups and gems
- Added to both old and new maps
Bounce Surface
- Launches the marble into the air on contact
- Added to both old and new maps
Chapters
- All chapters have seen a re-order and overall restructuring
- Chapter 1 focuses on an improved learning experience
- Players who started before this update will have access to every chapter that contains a levels that they have completed
Bonus Chapters
- Consolidated into 4 full chapters of 12 levels each
- Bonus chapters now unlock based on total Gold Medals (15 medals per chapter)
- Now extends to the left of Chapter 1 on Chapter Select
- All bonus chapters now have completion achievements
End of Level Screen
- Improved to smoothly transition to show score, Shard earnings, and allow direct access to Cosmetic screen
Archived
- These levels have been archived and are no longer in the game (but may come back in Weekly Challenges). Their leaderboards have been archived in GameCenter.
- Bump in the Night
- Lift
- Precious Gems
- Transit
- These levels have been replaced by new, updated versions that require a new leaderboard. The old leaderboards have been archived in GameCenter:
- Apogee
- Braid
- Cirrus
- Energy
- Full Speed Ahead
- Glacier
- Ice Cube
- Into the Arctic
- Learning to Jump
- Medieval Machinations
- Mobius Madness
- Mount Marblius
- Over the Garden Wall
- Overclocked
- Platinum Playground
- Ribbon
- Rosen Bridge
- Stay Frosty
- Stepping Stones
- Treasure Trove
- Wave Pool
- Zeus’ Playing Grounds

— Multiplayer —
Mega Marble
- New power-up
- Substantially increases your marble’s size and mass for 10 seconds
- Smash your opponents into the stratosphere
Multiplayer HUD
- Added persistent reminder of your current objective
- Improved mini scoreboard to show more relevant and clear information
- You now access the full screen scoreboard by tapping the mini scoreboard
Dispatch
- Free-For-All tag mode where each player has a different target
- Blast your target before somebody else does (while being chased yourself)
King of the Hill
- Team-based territory control mode
- Unable to use blast while in zone: power-ups and marble collisions win the day here
Levels
- Jumphouse (Brand New)
- Mosh Pit (Brand New)
- Arcadia (Updated with Bounce Surface)
- Mega Marble power-ups added to all levels
Shards
- Earn Shards for every multiplayer match
- Earn bonus Shards for your first 5 rounds each day
— Weekly Challenges —
Updated for New Content/Features
- Utilize levels from the full new single player list

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